TAPS 24450 Games and Performance: Invitation and Immersion
This course explores the 360-degree nature of site-specific performance, creating immersive environments that engage audiences in shifting spatial narratives. It examines Antonin Artaud’s "Theater of Cruelty," which prioritizes visceral experiences and disrupts traditional storytelling for deeper emotional impact. Case studies include PunchDrunk’s Sleep No More, which reimagines Macbeth as a non-linear, interactive experience in a detailed hotel setting;.And Then She Fell by Third Rail, which crafts a surreal, Carroll-inspired world where spatial design shapes narrative interpretation; and Port of Entry in Chicago, which exemplifies audience-driven storytelling and reflects site-specific performance’s evolution.
For their final project, students will design performances within the Regenstein Library, leveraging its spaces for transformative experiences. Co-taught by Heidi Coleman and Shade Murray, the course redefines direction, design, and dramaturgy as active processes rather than fixed roles. Key texts include Off Sites (Ferdman), Making Site-Specific Theatre (Smith), The Punchdrunk Encyclopedia (Machon), and Performing Site-Specific Theatre (Birch & Tompkins).